![]() ![]() For right now the only update is the addition of the next section, Oddities. I also managed to publish for Android with IAP and AdMob which was a real shocker but it works. I'm waiting for the app approval to test the actual distributed app. It seems to be working really well following these procedures. Now I've added an IAP to unlock a level and remove ads. Okay, I made another game and tried to use the Intel XDK to publish but I couldn't get it to compile so I'm back with an update to my Ejecta workflow because it is the only way I can get a game out the door and into the store. The info here for xcode and iTunes Connect is still valid. I kept the original steps for implementing the unofficial Ejecta plugin but moved them to the bottom in case someone may still want to use the older method. The official Scirra Ejecta plugin instructions can be found on the Beta Release 165 release notes. ![]() This tutorial is current as of Release 200. ![]()
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